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out_of_the_box:tools:supporting:explicitation_interview [2019/12/10 12:50] caro [Scenario] |
out_of_the_box:tools:supporting:explicitation_interview [2019/12/10 20:04] (current) caro [Scenario] |
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**Duration**: 3 hours | **Duration**: 3 hours | ||
- | ** > STEP 1 - 45 min - Getting familiar with the Hero's Journey** | + | **> STEP 1 - 45 min - Getting familiar with the Hero's Journey** |
The “Hero’s Journey” is a common **template of stories** with specific **acts** and **archetypes** describing the evolution of a person (cf Joseph Campbell: //The Hero with a Thousand Faces//). | The “Hero’s Journey” is a common **template of stories** with specific **acts** and **archetypes** describing the evolution of a person (cf Joseph Campbell: //The Hero with a Thousand Faces//). | ||
Beyond litterature, this template can be used by youth workers to support young people in their learning journey. The "Hero's Journey" becomes then a **metaphor** of the various steps the person is going through. | Beyond litterature, this template can be used by youth workers to support young people in their learning journey. The "Hero's Journey" becomes then a **metaphor** of the various steps the person is going through. | ||
- | In practice, the Hero's Journey can be intrepretated as follow: | + | For introducing the Hero's Journey, you can first warm up the participants with a **playful energizer** which will bring them to the most significant steps of the journey. |
- | ^ The Hero's Journey - Acts |^ **The (young) participants' journey (during a learning mobility project)** ^ | + | As soon as the energizer ends, gather the participants in the working room for a short **video-screening** of a **TED video** about the Hero's Journey : [[https://www.youtube.com/watch?v=Hhk4N9A0oCA]]. |
+ | Rephrase it with the participants and give a practical example so that they can better understand how the tool can be used in the frame of a learning mobility project. | ||
+ | Distribute the template to all participants as a reminder of the frame: | ||
+ | |||
+ | ^ The Hero's Journey - Acts |^ **The (young) participants' journey (within the frame of a learning mobility project)** ^ | ||
| ACT 1. Ordinary World | 1. Ordinary world – Hero’s everyday life, description of hero’s character: their nature, capabilities, way of living. | The Identity of the participant, his/her context, way of living, already existing competencies. | | | ACT 1. Ordinary World | 1. Ordinary world – Hero’s everyday life, description of hero’s character: their nature, capabilities, way of living. | The Identity of the participant, his/her context, way of living, already existing competencies. | | ||
| ::: | 2. Call to Adventure – The call ultimately disrupts the comfort of the Hero's Ordinary World and presents a challenge or quest that must be undertaken. It can be a threat, or any kind of discomfort. | Motivation of the participant: discomfort caused by something in theit ordinary world, affecting them or people important for them; something they wants to change in their life. | | | ::: | 2. Call to Adventure – The call ultimately disrupts the comfort of the Hero's Ordinary World and presents a challenge or quest that must be undertaken. It can be a threat, or any kind of discomfort. | Motivation of the participant: discomfort caused by something in theit ordinary world, affecting them or people important for them; something they wants to change in their life. | | ||
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| ::: | 12. Return with the Elixir – This is the final stage of the Hero's journey in which they return home to their Ordinary World a changed man. They will have grown as a person, learned many things, faced many terrible dangers and even death but now look forward to the start of a new life. Their return may bring fresh hope to those they left behind, a direct solution to their problems or perhaps a new perspective for everyone to consider. | Follow-up activities: the participant puts in action his/her ideas and initiatives, bringing positive societal changes. (Can be implemented and monitored in long term.) | | | ::: | 12. Return with the Elixir – This is the final stage of the Hero's journey in which they return home to their Ordinary World a changed man. They will have grown as a person, learned many things, faced many terrible dangers and even death but now look forward to the start of a new life. Their return may bring fresh hope to those they left behind, a direct solution to their problems or perhaps a new perspective for everyone to consider. | Follow-up activities: the participant puts in action his/her ideas and initiatives, bringing positive societal changes. (Can be implemented and monitored in long term.) | | ||
+ | **> STEP 2 - 1 hour 15 minutes - Analysing archetypes, linking one' own experience to the model** | ||
+ | |||
+ | Divide the participants in 5 working groups. Distribute to each: | ||
+ | * a set of cards of archetypes: 3-4 persons, 3-4 objects, 3-4 events and 3-4 places | ||
+ | * 1 Hero's Journey template on a A3 paper. | ||
+ | |||
+ | Ask them first to **match the cards** they received with the Hero's Journey archetypes and to **analyze** their characteristics. | ||
+ | |||
+ | One after the other, invite them then to position as many of the cards they can on the template, regarding their own experiences as a reference. | ||
+ | |||
+ | Back to plenary session, invite each working group to share their most significant findings. Draw their attention to the similarities and differences that emerge regarding their results. | ||
+ | |||
+ | **> STEP 3 - 45 minutes - Show-casing and analyzing a practical example** | ||
+ | |||
+ | To conclude the session, give a practical example of how the Hero's Journey can be translated into an educational tool. Invite the participants to perfom a critical analysis of the tool, highlighting its strenghts and limits. | ||
+ | **> STEP 4 - 15 minutes - Feedbacks and conclusion** | ||
===== Needs / Material / Space ===== | ===== Needs / Material / Space ===== | ||